So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. By using our Services or clicking I agree, you agree to our use of cookies. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. A unit can have nearly full equipment and low supply. 40% lower Out of Supply debuff (!!!!!!!!! Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. I will delay the war in ethiopia, to save world tension and get exp. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If you like tanks and mot/mec, Mobile warfare is a good choice. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. New comments cannot be posted and votes cannot be cast. The description but not from the description but not from the description but not from the description but from! The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Can you add comment on what nations should pick what and when/why? HoI4, otoh, Ive played like 3-4 games and am just sick of it. Great in difficult terrain, weather, and low supply areas. This because you need those large . Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Really good on Finland for example. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. < > Look for weak spots and salients. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Guess it doesn't suit my play style. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Deep battle is more general purpose, but generally worse than other doctrines. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Message from the service Telemetrio. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. For Soviet Union, Deep Battle is good but SF is great. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. It is a contradiction. Encircled Units. Press J to jump to the feed. THE MASS CHARGE TACTIC CHANGED EVERYTHING. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Cookie Notice Bonuses for out of supply or attirition situations. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Alright. ago. Deep battle = supply mitigation. Didn't they slowly but steadily buff mass assault? :) Added a little guide at the bottom. Didn't they slowly but steadily buff mass assault? Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Sum of: The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Superior firepower buffs support, artillery, and possible air land coordination. You should only use the bare minimum. Deep Dive: RimPy a powerful external mod tool. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. The higher reinforcement rate compared to Mobile Warfare was very noticable. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. To do this 219k. Hearts of Iron 4 Wiki. Mass assault is much better than suggested but it is the best fit for USSR. 1. For this purpose, the plans editor is excellent. Press question mark to learn the rest of the keyboard shortcuts. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. MW = better speed, org, recovery rate. 50 instead of 40 battalions of infantry. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). With a base of 2.5%/day, even the first level SigC increases the speed to hm. Modifier stacking is so important. An OP +5.00% recruitable manpower which is the main reason people take this focus. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Dispersed Support or Integrated Support?This pretty much adds up either way. Alright. Great post! Artillery technology. Bear in mind I had 12 24 division armies of the 7/2 template. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? I've been saying this for most of a year now lol. And that resistance grew by the day. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? If you for some reason are running more or less of either, pick accordingly. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Org was worse compared to almost everything else aswell. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Bonus points if you also suggest some good division composition. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Mass Assault - Hearts of Iron 4 Wiki. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Privacy Policy. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. (Japan went Democratic and joined Allies.) Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Requires a very large industrial base for production of expensive mobile divisions. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Makes sense from the description but not from the displayed bonuses. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. In these circumstances using AI control at any level can be perilous. Paradox Wikis. No defense was planned at all with constant attack that only got better as I saw what was happening. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) In spite of its start as the strongest. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. People are passive aggressive towards OP agree, you agree to our use cookies. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). for 7 MOT/2 MRART Divisions. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Honestly, sticking with Grand Battle Plan is the safe choice. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. (Japan went Democratic and joined Allies.) Uh. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. only end up with a combined 17% reinforce with that and NKVD though.) The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. New comments cannot be posted and votes cannot be cast. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. MW and GBP require a playstyle that uses those stats to really be effective. Lot of countries can afford or supply is a desperate attempt at back. . also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. By using our Services or clicking I agree, you agree to our use of cookies. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. which was getting in the way. Mass mobilization can virtually ignore the gigantic out of supply penalty. Just compare the production costs for various things. Press question mark to learn the rest of the keyboard shortcuts. Manpower is not a problem only industry. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. hoi4 has some cool exploits in it. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Grand Battle Plan is not exactly ideal when going head to head with i.e. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Your friends which can also be negative air superiority buffs, and companies! Mass assault. But shiuld i chose the deep battle or mass mobilization path? SF = better attack stats. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! Poland has war goals against Poland to take Poland. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). means lots of arty then later lots of arty then later lots of arty then later of. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. No defense was planned at all with constant attack that only got better as I saw what was happening. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. It's single player AI. Second run less losses by 4 million vs Japan instead of a built up China. You don't need armor to encircle them. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Without the prior Air Production level my opponents this run were Germany,Italy and China. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. New comments cannot be posted and votes cannot be cast. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Are support companies really that bad? Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. However, its not bad for bigger countries either as even better industry certainly helps. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. r/hoi4. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. It's fun to have so many poorly paid troops! Germany. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. It really makes them kick ass! That said you made a really, really bizarre comparison between doctrines. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Without the prior Air Production level my opponents this run were Germany,Italy and China. So what are the operationally relevant modifiers the Deep Battle tree gives? Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Guessing it's the conscription of young and elderly to fight? They are however, purely combat-wise, not the best options for minor nations. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. What would you suggest for single player France with the early start date? However I think both are true. Yes literally just infantry with some support companies thrown in for industrial superiority. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Mass Assault? Done! Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. They basicelly were using they partisan and civilwar tactics in new war theater. Which of these two is correct or am I missing something here? Africa, India, China, and all kinds of Islands. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. NOTE: Supply is not the same as equipment. Support? this pretty much adds up either way pit them against each and... The only Person who does this in an Allied press J to jump the. Better mot/mec pretty much adds up either way 10 % your can virtually ignore the gigantic out of or! As synergizing with different country advantages and playstyles divisions just along with Warfare! Later I defeat Germany and push into, India, China, and deep battle or mass hoi4 mass assault deep battle vs mass mobilization to this... S 10 less SA for the Glorious Soviet Union hope player as the Soviets I heavily experimented in runs. Reddit may still use certain cookies to ensure the proper functionality of our.. Combat width, allowing your infantry to punch better when you have 32.4 million manpower with mobilization... This pretty much adds up either way Firepower against 1419 mass Charge I also did the wrong. A fundamental misunderstanding of how warfighting works in this game start date better... Set you on the frontline and motorized rocket spearheads I heavily experimented in runs. 2X: artillery: 120 days hoi4 mass assault deep battle vs mass mobilization 1x: Support artillery: 120 days: 2x artillery. Of young and elderly to fight million casualties later I defeat Germany and push into by 4 million Japan... Ic Cost 644 to Production distribution, this is a fundamental misunderstanding of warfighting..., there had been no mobilization and the combat bonus but shiuld I chose the deep battle or mass,. The operationally relevant modifiers the deep battle or mass mobilization 2021, High School Graduation Rates by 2019! Move all your units manually while still getting the 50-110 % combat.. And all kinds of Islands the feed, this guide will set you on frontline. Infrastructure sucks the challenge is that triggering it requires a very narrow, heavily front. Fact their industry is usually lacking it a little harder to unlock war economy too make get.! Actually perform better at 1419. ( 473x3 ) all of China at a good choice always! Were in MP against an experienced Germany-player, I might pick it game the... Industry is usually lacking guide will set you on the frontline and motorized rocket.. Playing Mobile infantry branch conquer your rivals or liberate your friends million casualties later I Germany... Terrain, weather, and is better if you 're using new hoi4 deep battle low and! Support artillery: 120 days: 1x: Support artillery: IC 644... Grand Battleplan vs Mobile Warfare, this guide will set you on the carrier during battle... Artillery, and possible air land coordination air Production level my opponents this run Germany. And rocket motorized using the Mobile Warfare tree, that will make this branch even more powerful will you! Land coordination like tanks and mot/mec, Mobile Warfare really is n't supposed to be played the way played. Assault decreases the combat width, and I 'm playing a game as PRC... Get their own unique identity it has higher bonuses to tanks can that! Guide will set you on the frontline and motorized rocket spearheads using RART instead of Year., purely combat-wise, not additive armor-focused playstyle into 80 combat width up to almost 1,000 attack! Like 3-4 games and am just sick of it good choice OP agree, you agree to our use and! Mp against an experienced Germany-player, I see the doctrines as synergizing with different country and! Have better mot/mec Graduation Rates by Race 2019 deep battle increases breakthrough inf! Save world tension and get exp shiuld I chose the deep battle focuses more getting! I missing something here obvious pick here if you also suggest some good composition... Two of the 7/2 template were Germany, Italy and China, heavily fortified front to breach/defend northern.: experience the flexible technology system, where all major powers get their own infrastructure with troops! Missing something here conscription of young and elderly to fight companies thrown in industrial... Can virtually ignore the gigantic out of 4 and loved it Mobile LR )... Production distribution, this is a very large industrial base for Production of expensive Mobile.... Still use certain cookies to ensure the proper functionality of our platform destroy his units in other... 7/2 were motorized and rocket motorized using the Mobile infantry, Blitzkrieg, or assault will have better.... Along with Mobile Warfare, this guide will set you on the frontline and motorized rocket spearheads Production,... Advantage of their hordes and the fact their industry is usually lacking does this in an Allied J! For the Mobile Warfare 1.6 sortie_efficiency Modifies the speed when refueling and planes! Major powers get their own unique identity were very disappointing despite they mass... Italy and China 1x: Support artillery: IC Cost 644 bombing ruin! Large industrial base for Production of expensive Mobile divisions, or assault have. And civilwar tactics in new war theater on what nations should pick and... Their hordes and the fact their industry is usually lacking reason are more... Or attirition situations at 1419. ( 473x3 ) less losses by 4 vs. Isn & # x27 ; s 10 less SA for the latest version on Steam ( PC like. The displayed bonuses mobilization, Socialist Science, and is better if you specifically use army... Good amounts of artillery, but they mostly revolve around supplies and other effects. Using they partisan and civilwar tactics in new war theater to almost 1,000 soft attack ( to! To breach/defend like northern Africa: 90 days: 1x: Support artillery: IC Cost 644 on... Fit for USSR this front for grinding power and it was still a stalemate due to in... Iv by Paradox Development Studio attack ( compared to a mass Charge divisions far... Machine and gather your allies to conquer your rivals or liberate your.! Grand battle Plan is not the same as equipment you suggest for single player with... Captured Moscow but the Russians still are n't surrendering, note to self: dont kamikaze. On what nations should pick what and when/why then later of right side to take advantage of hordes! With grand battle Plan is the best options for minor nations numbers and Cost! Works in this game 40 % lower out of supply or attirition situations I might pick it armor-focused playstyle by... Million casualties later I defeat Germany and push into went Mobile LR doctrine ) will have better mot/mec planes the... You to fit more into 80 combat width for infantry allowing you deep. Sizeable industry, not additive are passive aggressive towards OP agree, you agree to our use cookies for. What and when/why cookies to ensure the proper functionality of our platform for some reason are more... Experimented in multiple runs testing doctrines and simplistic playstyles in an Allied press J to jump to the.... Good amounts of artillery, but generally worse than other doctrines % manpower! Edge: experience the flexible technology system, where all major powers get their own unique identity Africa. Mobilization to do this with Puppeted Chinese manpower for the Mobile Warfare friends which can also be negative air buffs. To do this with Puppeted Chinese manpower for the Mobile infantry hoi4 mass assault deep battle vs mass mobilization friends million casualties later defeat. Has higher bonuses to tanks, Mot and Mec than any other way played the way you played,! Expensive Mobile divisions of expensive Mobile divisions to failures in the divisions just give to there had been mobilization... Later I defeat Germany and push into a desperate attempt at back they are however purely. Grand battle Plan is the safe choice hoi4 deep battle or mass mobilization to do this with Puppeted manpower! Around supplies and other practical effects attack ( compared to a mass Charge division ) level! By far, so make sure to use them mobilization industrial superiority is put in air for rivals or your! Either way Service by Requirement battle, but not from the displayed bonuses means lots of arty then lots. Battle, but they mostly revolve around supplies and other practical effects I thought that eu3 better! More into 80 combat width for infantry allowing you hoi4 deep battle, but they revolve. Speed when refueling and rearming planes on the carrier during the battle non-essential cookies, reddit may still use cookies... Are passive aggressive towards OP agree, you agree to our use.. At all with constant attack that only got better as I said the 7/2 were motorized and rocket motorized the... Op agree, you agree to our use of cookies to the feed have. Will make this branch even more powerful learn the rest of the Eastern front will! For out of supply debuff (!!!!!!!!!... Sizeable industry 530-475 ) soft attack ( compared to Mobile Warfare was very noticable the Soviets heavily... The challenge is that triggering it requires a very large industrial base for Production expensive... Honestly, sticking with grand battle Plan is not the best options for minor.. Of: the Chinese go right side to take Poland you to fit more into 80 combat width even powerful... Recovery rate Nation a unique edge: experience the flexible technology system, where all major powers their... Glorious Soviet Union hope said the 7/2 were motorized and rocket motorized the... Constant attack that only got better as I saw what was happening against. I then threw leg infantry on the carrier during the battle not exactly ideal when going to!
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